Thursday, 30 April 2020

This AMD Ryzen mini PC has a unique, exciting feature no other computer has

A brand we’ve never heard of before has come up with a product we’ve never seen before. Maxtang from Aliexpress sells a mini PC that runs on an embedded AMD Ryzen chip - the V1605B - with four, yes four, DisplayPort connectors. We don’t know any other PC that offers this, let alone something that doesn’t require a separate display card or as small as this box.

This Maxtang thin client costs as little as $410.92 from Aliexpress after a $3 coupon. That price is for the barebone model and note that this device ships without any operating system or Wi-Fi module. Other RAM/Storage bundles are available. Please check the website.

Exact prices after the discount in other territories will vary depending on the day’s exchange rate. Aliexpress ships to most territories worldwide via expedited shipping although you may be levied additional charges and fees by customs.

The Ryzen V1605B has four cores, eight threads, 4MB cache and a Vega 8 GPU. That makes it similar to a Ryzen 5 2500U and, according to the popular Passmark benchmark, faster than the Intel Core i5-10210U, which has a similar 15W TDP.

Other than the four display connectors (all capable of outputting to 4K), the thin client has two audio connectors, two Gigabit Ethernet ports, eight USB ports (but no Type-C) and supports two DDR4 SODIMM modules. You can add one M2 SSD and one SATA drive (SSD or HDD) as well.

It weighs a mere 1kg and measures only 18x18.2x3.7cm - that’s just over 1,200cc!

https://ift.tt/3f799m1

This AMD Ryzen mini PC has a unique, exciting feature no other computer has

A brand we’ve never heard of before has come up with a product we’ve never seen before. Maxtang from Aliexpress sells a mini PC that runs on an embedded AMD Ryzen chip - the V1605B - with four, yes four, DisplayPort connectors. We don’t know any other PC that offers this, let alone something that doesn’t require a separate display card or as small as this box.

This Maxtang thin client costs as little as $410.92 from Aliexpress after a $3 coupon. That price is for the barebone model and note that this device ships without any operating system or Wi-Fi module. Other RAM/Storage bundles are available. Please check the website.

Exact prices after the discount in other territories will vary depending on the day’s exchange rate. Aliexpress ships to most territories worldwide via expedited shipping although you may be levied additional charges and fees by customs.

The Ryzen V1605B has four cores, eight threads, 4MB cache and a Vega 8 GPU. That makes it similar to a Ryzen 5 2500U and, according to the popular Passmark benchmark, faster than the Intel Core i5-10210U, which has a similar 15W TDP.

Other than the four display connectors (all capable of outputting to 4K), the thin client has two audio connectors, two Gigabit Ethernet ports, eight USB ports (but no Type-C) and supports two DDR4 SODIMM modules. You can add one M2 SSD and one SATA drive (SSD or HDD) as well.

It weighs a mere 1kg and measures only 18x18.2x3.7cm - that’s just over 1,200cc!

https://ift.tt/3f799m1

This AMD Ryzen mini PC has a unique, exciting feature no other computer has

A brand we’ve never heard of before has come up with a product we’ve never seen before. Maxtang from Aliexpress sells a mini PC that runs on an embedded AMD Ryzen chip - the V1605B - with four, yes four, DisplayPort connectors. We don’t know any other PC that offers this, let alone something that doesn’t require a separate display card or as small as this box.

This Maxtang thin client costs as little as $410.92 from Aliexpress after a $3 coupon. That price is for the barebone model and note that this device ships without any operating system or Wi-Fi module. Other RAM/Storage bundles are available. Please check the website.

Exact prices after the discount in other territories will vary depending on the day’s exchange rate. Aliexpress ships to most territories worldwide via expedited shipping although you may be levied additional charges and fees by customs.

The Ryzen V1605B has four cores, eight threads, 4MB cache and a Vega 8 GPU. That makes it similar to a Ryzen 5 2500U and, according to the popular Passmark benchmark, faster than the Intel Core i5-10210U, which has a similar 15W TDP.

Other than the four display connectors (all capable of outputting to 4K), the thin client has two audio connectors, two Gigabit Ethernet ports, eight USB ports (but no Type-C) and supports two DDR4 SODIMM modules. You can add one M2 SSD and one SATA drive (SSD or HDD) as well.

It weighs a mere 1kg and measures only 18x18.2x3.7cm - that’s just over 1,200cc!

https://ift.tt/3f799m1

This AMD Ryzen mini PC has a unique, exciting feature no other computer has

A brand we’ve never heard of before has come up with a product we’ve never seen before. Maxtang from Aliexpress sells a mini PC that runs on an embedded AMD Ryzen chip - the V1605B - with four, yes four, DisplayPort connectors. We don’t know any other PC that offers this, let alone something that doesn’t require a separate display card or as small as this box.

This Maxtang thin client costs as little as $410.92 from Aliexpress after a $3 coupon. That price is for the barebone model and note that this device ships without any operating system or Wi-Fi module. Other RAM/Storage bundles are available. Please check the website.

Exact prices after the discount in other territories will vary depending on the day’s exchange rate. Aliexpress ships to most territories worldwide via expedited shipping although you may be levied additional charges and fees by customs.

The Ryzen V1605B has four cores, eight threads, 4MB cache and a Vega 8 GPU. That makes it similar to a Ryzen 5 2500U and, according to the popular Passmark benchmark, faster than the Intel Core i5-10210U, which has a similar 15W TDP.

Other than the four display connectors (all capable of outputting to 4K), the thin client has two audio connectors, two Gigabit Ethernet ports, eight USB ports (but no Type-C) and supports two DDR4 SODIMM modules. You can add one M2 SSD and one SATA drive (SSD or HDD) as well.

It weighs a mere 1kg and measures only 18x18.2x3.7cm - that’s just over 1,200cc!

https://ift.tt/3f799m1

How this startup built and exited to Twitter in 1,219 days

By the summer of 2016, Marie Outtier had spent eight years as a consultant advising media agencies and martech companies on marketing growth strategy.

Pierre-Jean “PJ” Camillieri started as a music software engineer before joining one of Apple’s consumer electronics divisions. Inspired by Siri, he left to start Timista, a smart lifestyle assistant.

When the two joined forces to co-found Aiden.ai, the combination was potent — one was a consummate marketer, the other, a specialist in machine learning. Their goal: create an AI-driven marketing analyst that offered actionable advice in real time.

Humans who manage ad campaigns must analyze vast amounts of numbers, but Outtier and Camillieri envisioned a tool that could make optimization recommendations in real time. Analytics are vast and unwieldy, so theirs was a no-brainer proposition with a market crying out for solutions.

The company’s first office was at Bloom Space in Gower Street, London. It was just a handful of hot desks and a nearby sofa shared with four other startups. That summer, they began in earnest to build the company. A few months later, they had a huge opportunity when the still 100% bootstrapped company was selected for Techcrunch Disrupt’s Startup Battlefield competition.

Interviewed by TechCrunch, they explained their proposition: Marketers wanted to know where a digital marketing campaign was getting the most traction: Twitter or Facebook. You might need to check several dashboards across multiple accounts, plus Google analytics to compile the data — and even if you conclude that one platform is outperforming the other, that might change next week as users shift attention to Instagram, potentially wasting 60% of ad spend.

Aiden was intended to feel like just another co-worker, relying on natural language processing to make the exchange feel chatty and comfortable. It queried data from multiple dashboards and quickly compiled it into flash charts, making it easy to find and digest.

Eventually, instead of managing 10 clients, marketing analysts would be able to manage 50 using dynamic predictions as well as visualizations. Aiden incorporated Outtier’s expertise into its algorithms so it could suggest how to tweak a Facebook campaign and anticipate what was going to happen.

Was appearing at Disrupt a significant moment? “It was a big deal for us,” says Outtier. “The exposure gave us ammunition to raise our first round. And being part of the Disrupt Battlefield alumni gave us many meaningful networking and PR opportunities.”

A few weeks later the company had raised a seed round of $750,000. But not without difficulty. By this time Outtier was in the latter stages of pregnancy. Raising money under these circumstances was difficult, but, she says, “it can be done. It’s tougher than ‘normal circumstances.’ It’s a bit like running a marathon, but with a fridge on your back.”



https://ift.tt/2WcivEG

How this startup built and exited to Twitter in 1,219 days

By the summer of 2016, Marie Outtier had spent eight years as a consultant advising media agencies and martech companies on marketing growth strategy.

Pierre-Jean “PJ” Camillieri started as a music software engineer before joining one of Apple’s consumer electronics divisions. Inspired by Siri, he left to start Timista, a smart lifestyle assistant.

When the two joined forces to co-found Aiden.ai, the combination was potent — one was a consummate marketer, the other, a specialist in machine learning. Their goal: create an AI-driven marketing analyst that offered actionable advice in real time.

Humans who manage ad campaigns must analyze vast amounts of numbers, but Outtier and Camillieri envisioned a tool that could make optimization recommendations in real time. Analytics are vast and unwieldy, so theirs was a no-brainer proposition with a market crying out for solutions.

The company’s first office was at Bloom Space in Gower Street, London. It was just a handful of hot desks and a nearby sofa shared with four other startups. That summer, they began in earnest to build the company. A few months later, they had a huge opportunity when the still 100% bootstrapped company was selected for Techcrunch Disrupt’s Startup Battlefield competition.

Interviewed by TechCrunch, they explained their proposition: Marketers wanted to know where a digital marketing campaign was getting the most traction: Twitter or Facebook. You might need to check several dashboards across multiple accounts, plus Google analytics to compile the data — and even if you conclude that one platform is outperforming the other, that might change next week as users shift attention to Instagram, potentially wasting 60% of ad spend.

Aiden was intended to feel like just another co-worker, relying on natural language processing to make the exchange feel chatty and comfortable. It queried data from multiple dashboards and quickly compiled it into flash charts, making it easy to find and digest.

Eventually, instead of managing 10 clients, marketing analysts would be able to manage 50 using dynamic predictions as well as visualizations. Aiden incorporated Outtier’s expertise into its algorithms so it could suggest how to tweak a Facebook campaign and anticipate what was going to happen.

Was appearing at Disrupt a significant moment? “It was a big deal for us,” says Outtier. “The exposure gave us ammunition to raise our first round. And being part of the Disrupt Battlefield alumni gave us many meaningful networking and PR opportunities.”

A few weeks later the company had raised a seed round of $750,000. But not without difficulty. By this time Outtier was in the latter stages of pregnancy. Raising money under these circumstances was difficult, but, she says, “it can be done. It’s tougher than ‘normal circumstances.’ It’s a bit like running a marathon, but with a fridge on your back.”

https://ift.tt/2WcivEG

Twitch launches an esports directory to cater to growing streaming audience

Twitch is doubling down on esports in this new era of social distancing where a number of traditional sporting events have been cancelled. The company this week introduced a new esports directory on its site that will make it easier for viewers to find live matches, information on players, games with active competition leagues, a directory of players, and more.

The goal, Twitch says, is on making Twitch easier to navigate with regard to this sort of gaming content — particularly at a time when its site is seeing a surge of growth due to the COVID-19 lockdown. According to a recent report from Streamlabs, the pandemic has since pushed Twitch to reach all-time highs for hours watched, hours streamed and average concurrent viewership in the first quarter of 2020.

Notably, it surpassed 3 billion hours watched for the first time — a significant milestone.

The new esports directory will help Twitch to centralize its content in an easy-to-find and easy-to-navigate section on its site.

At the top, users can click on favorite games to see matching content. Below, current live matches are featured, followed by replays and highlights further down.

Viewers will also be shown a players directory at the bottom of the page that lets you see who’s currently live.

Twitch says the directory will be populated with competitive and premier esports around the world, including ESL Katowice, Rocket League Championships Series, Twitch Rivals, and the League of Legends World Championship, among others. Over time, Twitch plans to add more events, channels and pros to keep the content fresh.

In addition, users browsing the dedicated section will be recommended content based on their own viewing history, increasing the chance that they’ll find an esports stream they’ll want to watch.

However, the site is also organized for discovery, as a click on the “All Games” option lets you easily see a variety of games and recaps being offered through the site.

Twitch says the directory launched on Wednesday but is rolling out over the “coming days” — meaning, if you don’t have it just yet, check back in a bit. (The dedicated URL for the new directory is twitch.tv/directory/esports if you want to visit directly.)

Though more people are going online for gaming entertainment due to the coronavirus outbreak, the esports market overall will take a slight hit from the pandemic in the near-term.

According to Newzoo, the global esports market will generate revenues of $1,059.3 million in 2020, down from its previous estimate of $1,100.1 million. This is mainly due to coronavirus-related cancelations and postponements of live events. Twitch’s new directory is an attempt to get ahead of the trend that will see many esports events shifted to digital-only formats.

This shift will actually lead to higher streaming revenues in the future, as global quarantines send more users online and encourage new entrants to join the market. As a result, Newzoo’s forecast for team streaming revenues increased from $18.2 million to $19.9 million in 2020, and $31.6 million to $34.4 million in 2023.

https://ift.tt/2VRdlPf

Google under fire for squeezing travel startups hit by coronavirus refunds

Google is facing anger from the German startup ecosystem for refusing to restructure ad payments linked to travel and transport bookings that were subsequently wiped out by the coronavirus crisis.

TechCrunch has seen a letter addressed to Google that’s co-signed by eight travel industry startups in which the tech giant is asked for flexibility in how it enforces payment terms around these earlier ad auctions.

“By selectively enforcing strict payment terms on larger partners — especially from the travel and transportation industry — for its services provided to market those products, Google is opting out of sharing the responsibility to do right by consumers,” writes Christian Miele, the president of the German Startups Association — on behalf of the CEOs of Dreamlines, FlixBus, GetYourGuide, Homelike, HomeToGo, Omio, Tourlane and Trivago, who are co-signatories to the letter.

The eight startups represent €75M+ ($80M+) in ad revenues for Google in Q1 2020, per the letter.

The startups go on to call on Google to “share the burden”, noting that “leading companies from Germany and around the world have gone to unprecedented lengths for consumers” — such as issuing no-questions-asked refunds as a result of what it calls the “current extraordinary global situation”.

Globally, the travel industry has been decimated by the coronavirus crisis with demand evaporating almost overnight and no realistic prospect of the sector recovering until at least next year — plunging travel startups into a nuclear winter.

At specific issue here is the startups say Google is demanding payment for ads attached to bookings they subsequently refunded. Such as, for example, Easter trips and tours booked earlier in the year before the pandemic had taken hold in Europe.

This means the startups are now on the hook for substantial payments to Google for bookings that did not convert into revenue for their own businesses.

“The conflict is with the advertising dollars that we paid to Google for customers that could never be converted,” explains GetYourGuide CEO Johannes Reck. “People typically book two to three weeks out when they book for transport, hotel. It’s a little bit closer for experiences but particularly in the pre-Easter season… there are lots of booking volumes that come through Google and are then booked.

“We held the cash from these bookings and then the entire lockdown happened. Naturally what we did it after the lockdown happened is that we refunded all of the customers which were pretty significant amounts of money but which was obviously the right thing to do because they couldn’t travel — they had to stay at home.”

Reck says that when GetYourGuide went back to Google — to ask for at least a discount on the payments or else for them to be restructured so the business would not need to pay until travel picks up again — Google point blank refused.

“Google said A) we’re not going to participate in the cancellations at all — that’s all your thing to do, your customers, basically. Despite the fact that [they] can track every single customer. They know exactly which customers came from Google. And B) we’re also not restructuring the payment terms — so you have to pay immediately, within thirty days,” Reck told TechCrunch.

“That’s obviously terrible because all of our employees are on short term labor programs right now.”

“To me it’s inexplicable that we have to carry the full burden while the most profitable company in the world that has received more than €500M from us last year doesn’t want to do that,” he added. “That to me is just wrong.”

We reached out to Google to ask about the payments but at the time of writing the company had not responded.

Google’s parent entity, Alphabet, reported earnings yesterday, disclosing a significant slowdown in its ad business in March. However it still reported $41.16BN in revenue for the quarter — beating analyst estimates. Earnings per share did not do as well as expected, though, coming in under expectations at $9.87 in per-share income.

Ads remain the primary money engine for Alphabet, with Google generating the bulk of its revenue and profit, which are in turn largely generated by ad incomes. So the tech giant is exposed to the coronavirus crisis, as marketing budgets are put to the torch — though its multi-billions in revenue make it considerably less exposed than startups that advertise on its platform.

Aside from the raw impact of an unprecedented crisis hammering these smaller businesses, there’s a specific political dimension to the startups’ complaint — given they are in receipt of financial aid from the German government which is providing funds to support wage bills during the coronavirus crisis.

So now there’s the prospect of taxpayer funding flowing into Google’s coffers — instead of helping startups retain staff.

“We’re currently getting governmental credit and now the governmental credit would basically need to be paid out to Google to fund advertisment bills for customers that could never be legally converted, so we are pretty outraged,” said Reck.

The German government laid out further details of a separate €2BN financial support program today, which is specifically intended for VC-backed startups and SMEs — and is slated to start delivering support funds next month.

Though, again, the startups’ concern is the intended relief won’t help them unless Google agrees to defer the ad payments.

Asked whether GetYourGuide might need to make staff redundant if Google refuses to restructure the payments, Reck said: “So far we have not. And for the eight companies that sent the letter I think the situation is different. Ultimately we would get governmental credit — and that governmental credit would be used to pay Google.”

He also pointed out that other tech giants have been flexible over similar payments.

“It’s really striking because they are very isolated,” he said of Google. “Facebook, Microsoft, every other company was very forthcoming with travel and transportation companies in this pandemic. They all say pay whenever you’re ready to pay — don’t worry about us, get through it first. Facebook even gave additional ad discounts for the future when we want to reboot.

“So to me it’s staggering because the group of companies that wrote the letter spent more than half a billion dollars last year on Google. And still they’re not willing to do anything for us.

“At the end of the day Google needs to step up to their responsibility,” Reck added. “If you’re even benefitting from people losing jobs in this pandemic I think that’s just completely wrong.”

Discussing the matter in a telephone call with TechCrunch, Thomas Jarzombek, commissioner of the Federal Ministry for Economic Affairs and Energy for the Digital Industry and Start-ups, told us the German government raised the issue of the ad payments in a call with Google yesterday. He said Google told it it would be dealing with such requests on a “case-by-case” basis, which Jarzombek described as a concern — given the lack of transparency around its decisions.

“In Germany there are a lot of companies behaving in some kind of social manner to support the ones that are not that strong financially,” said Jarzombek. “When we look at Google it’s obvious that this is one of the financially strongest companies in the world. And what I’m more concerned about in that case is that Google told us they will decide ‘case by case’ whom they will help out.”

He said the issue is one that’s likely to affect startups more than “traditional” types of businesses which are likely to be spending less on Google ads.

“For these digital startups the amount they’re spending on ads on Google and on Facebook is maybe the biggest share of their cost position,” he added. “So to be honest we are afraid that this can be a disadvantage for them.”

He also raised the spectre of competition — saying the concern is Google’s case by case decisions may be less favorable for startups that are “in some kind of competition” with the tech giant.

“There are other companies that are in competition with all these Google verticals… and it may be in these ‘case by case’ decisions Google will not be very kind to them,” he suggested. “So this kind of procedure is completely intransparent to us — and also to the companies.”

In recent years Google has faced substantial antitrust scrutiny and enforcement in Europe, related its dominant position in the search market — with the European Commission levying a number of fines, including related to Google Shopping and search ad brokering.

The Commission has also previously said it has received a number of complaints about the tech giant’s activities in other verticals — including travel search — though so far without launching a formal probe.

Jarzombek told us the German government has not currently raised the issue of Google’s selective response to ad payment restructuring with the Commission, as it’s not yet clear how the company will respond to the calls for a rethink — saying it’s waiting for a “final response” from Google to its concerns.

But he emphasized he remains concerned about the lack of transparency around Google’s processes, reiterating: “The procedure is intransparent for us and also intransparent for the startups.”

Asked if GetYourGuide has any competition concerns related to Google’s response towards the travel startup sector, Reck told us: “We’ve just been a very happy Google partner up to this point. We’ve done tremendous work with them. Antitrust is mostly regarding flights and hotels — it’s not experiences. And we have always had a very good relationship with them which is why I’m so absolutely baffled that in the worst hour of our company history they currently completely changed behavior and become so aggressive.”

While there may be no legal requirement for Google to amend contractual terms around the payments, even during a pandemic, Reck says the bigger point is simply about doing the right thing.

After all, this is a company that used to attach itself to the motto ‘do no evil’.

“Google never wants to give in on any of these things — out of principle. But I think their principle here is just misguiding them into a completely wrong direction because according to their principle we should never have refunded customers and then everything would be fine. But that doesn’t follow the logic of a pandemic where everyone has to stay at home,” said Reck.

“I don’t even want to get into the legal argument on this because I think just morally it’s wrong,” he added. “As [one of] the most profitable organizations in the world you cannot charge startups who are furloughing their employees and put them on short term labor programs and who are basically now getting subsidized by the government — those subsidies can’t flow back into Google.”

Update: A Google spokesperson has now sent the following statement:

Small and medium-sized companies are facing unprecedented challenges and our teams are working day and night to help our partners protect their business and stay in touch with their customers. This includes an 800M US-$ financial support package for organizations, including US-$ 340M advertising credits for our SMB customers and helping people stay up to date on the latest travel advisories. We’re committed to doing even more to help our users and our customers through this crisis, and are in continued communication with our partners, including the travel industry.

https://ift.tt/2SCQsxh

Facebook now allows users in the U.S. & Canada to export photos and videos to Google Photos

Facebook is today rolling out a tool that will allow users in the U.S. and Canada to export their Facebook photos and videos to Google Photos. This data portability tool was first introduced in Ireland in December, and has since been made available to other international markets.

To use the feature, Facebook users will need to click on “Settings,” followed by”Your Facebook Information,” then “Transfer a Copy of Your Photos and Videos.” Facebook will ask you to verify your password to confirm your identity in order to proceed. On the next screen, you’ll be able to choose “Google Photos” as the destination from the “Choose Destination” drop-down box that appears. You’ll also need your Google account information to authenticate with its service before the transfer begins.

The tool’s release comes about by way of Facebook’s participation in the Data Transfer Project, a collaborative effort with other tech giants including Apple, Google, Microsoft, and Twitter, which focuses on a building out common ways for people to transfer their data between online services.

Of course, it also serves as a way for the major tech companies to fend off potential regulation as they’ll be able to point to tools like this as a way to prove they’re not holding their users hostage — if people are unhappy, they can just take their data and leave!

Facebook’s Director of Privacy and Public Policy Steve Satterfield, in an interview with Reuters on Thursday, essentially confirmed the tool is less about Facebook being in service to its users, and more about catering to policymakers’ and regulators’ demands.

“…It really is an important part of the response to the kinds of concerns that drive antitrust regulation or competition regulation,” Satterfield told the news outlet.

The launch also arrives conveniently ahead of a Federal Trade Commission hearing on September 22 that will be focused on data portability. Facebook said it would participate in that hearing, if approached, the report noted.

In Facebook’s original announcement about the tool’s launch last year, it said it would expand the service to include more than just Google Photos in the “near future.”

The transfer tool is not the only way to get your data out of Facebook. The company has offered Download Your Information since 2010. But once you have your data, there isn’t much else you can do with it — Facebook hasn’t had any large-scale rivals since older social networks like MySpace, FriendFeed (RIP!), and Friendster died and Google+ failed.

In addition to the U.S. and Canada, the photo transfer tool has been launched in several other markets, including Europe and Latin America.

 



https://ift.tt/2WbPetI

7 VCs talk about today’s esports opportunities

Even before the COVID-19 shutdown, venture funding rounds and total deal volume of VC funding for esports were down noticeably from the year prior. The space received a lot of attention in 2017 and 2018 as leagues formed, teams raised money and surging popularity fostered a whole ecosystem of new companies. Last year featured some big fundraises, but esports wasn’t the hot new thing in the tech world anymore.

This unexpected, compulsory work-from-home era may drive renewed interest in the space, however, as a larger market of consumers discover esports and more potential entrepreneurs identify pain points in their experience.

To track where new startups could arise this year, I asked seven VCs who pay close attention to the esports market where they see opportunities at the moment:

Their responses are below.

This is the second investor survey I’ve conducted to better understand VCs’ views on gaming startups amid the pandemic; they complement my broader gaming survey from October 2019 and an eight-article series on virtual worlds I wrote last month. If you missed it, read the previous survey, which is based on my theory that games are the new social networks.

Peter Levin, Griffin Gaming Partners

Which specific areas within esports are most interesting to you right now as a VC looking for deals? Which areas are the least interesting territory for new deals?

Everything around competitive gaming is of interest to us. With Twitch streaming north of two BILLION hours of game play thus far during the pandemic, this continues to be an area of great interest to us. Fantasy, real-time wagering, match-making, backend infrastructure and other areas of ‘picks and shovels’-like plays remain front burner for us relative to competitive gaming.

What challenges does the esports ecosystem now need solutions to that didn’t exist (or weren’t a focus) 2 years ago?

As competitive gaming is still so very new with respect to the greater competitive landscape of content, teams and events, the Industry should be nimble enough to better respond to dramatic market shifts relative to its analog, linear brethren. A native digital industry, getting back “online’”will be orders of magnitude more straightforward than in so many other areas.

https://ift.tt/2Soijkm

HTC has launched a free VR rival to Zoom and Teams

Businesses around the world have turned to video conferencing software such as Zoom or Microsoft Teams as a means to hold meetings during the coronavirus outbreak but interacting with coworkers does prove somewhat difficult when behind a webcam.

This is why HTC has announced that the beta version of its remote collaboration and meeting platform for VR, VIVE Sync will be available free of charge for businesses and remote employees during the pandemic.

VIVE Sync, from first-party developer 2 Bears Studio and HTC, supports up to 30 attendees simultaneously and features full body tracking so that participant's personally created avatars can communicate using their actual body language. 

The platform also supports Tobii eye tracking, which is embedded in headsets such as the VIVE Pro Eye, for more natural lifelike interactions with virtual colleagues or clients.

VIVE Sync

Working with your company's files in VR is also easy as Sync integrates with Microsoft OneDrive and OneDrive for business and supports many popular file formats from PowerPoints to PDFs to videos.

However, one of the biggest advantages that VIVE Sync offers is the ability to work with 3D content in VR. Instead of looking at 3D models on a 2D screen as you would with other video conferencing services, Sync lets you bring them into your virtual space and review them together with your team. The software supports FBX and OBJ files, as well as Unity Asset Bundles, which makes it easy to upload, import and review all of your 3D assets.

If you and your team have access to VR headsets and have grown tired of staring at a screen all day long, you can test VIVE Sync out for yourself for free beginning on April 30.

https://ift.tt/2zCRm5Y

Final Fantasy 7 Remake Part 2: everything we know so far

If you've finished Final Fantasy 7 Remake, you may be wondering when Part 2 of the game will be releasing.

Final Fantasy 7 Remake is a re-imagining of classic '90s JRPG Final Fantasy 7. But, rather than releasing the remake as one single title, developer Square Enix has opted to release the remake as a series of games instead - with the first part releasing in April, 2020.

While Square Enix announced in November 2019 that development on Final Fantasy 7 Remake Part 2 has started, the company hasn't confirmed a release date for the second part of the game; and, unfortunately, we're expecting a wait of at least a few years.

While we wait, we've rounded up everything we know about Final Fantasy 7 Remake Part 2 so far, including news, rumors and what we're hoping to see in the second game.

Cut to the chase

  • What is it? The second part of the Final Fantasy 7 Remake
  • When can I play it? TBC
  • What can I play it on? TBC but likely PS4 and PS5
  • How many parts will Final Fantasy 7 Remake have? This hasn't been confirmed

Final Fantasy 7 Remake Part 2 release date

Final Fantasy 7 Remake

While we know that Square Enix has already started work on Final Fantasy 7 Remake Part 2, the developer hasn't confirmed when it will release. But it looks like it'll be a while before we get to play it. 

Final Fantasy 7 Remake didn't release until five years after it was announced. However, we're not expecting another five year wait for part 2 as Square Enix has now built the foundation of the game. In addition, a a Square Enix representative told IGN that "the development team is planning the volume of content for the second part of the series, and that the team anticipates that the development of the second game will be more efficient".

While we don't think we'll be waiting for not waiting as long as five years, it will definitely be a few years before we see the second part of the Final Fantasy 7 Remake.

Square Enix has previously compared Final Fantasy 7 Remake to Final Fantasy 13 - which released (essentially) in three parts, with roughly a two year gap between each of the entries. If Final Fantasy 7 Remake is going to be anything like that, then we're looking at around a two year wait until part 2 - meaning we may not see it until at least 2022.

Final Fantasy 7 Remake Part 2 news and rumors

Final Fantasy 7 Remake

Production has already started
In November 2019, director Tetsuya Nomura announced that work on Final Fantasy 7 Part 2 has already started.

"We’ve already begun working on the next one as well, but I’m confident that playing through this title will expand your expectations just like the world that extends beyond Midgar," Nomura said.

Hints in Final Fantasy Remake about what's coming next
In an interview with Famitsu (translated by DualShockers) Final Fantasy 7 Remake producer, Yoshinori Kitase, teased that there are hints in the game that allude to what may happen in the the second part.

"With this first game, we showed how there is great potential for the future, and we included many hints regarding what’s coming next," Kitase said. "I’m looking forward to seeing the fans’ theories on social media regarding what could happen now."

Final Fantasy 7 Remake Part 2: what we want to see

Final Fantasy 7 Remake

https://ift.tt/3bQ9qaZ

HTC has launched a free VR rival to Zoom and Teams

Businesses around the world have turned to video conferencing software such as Zoom or Microsoft Teams as a means to hold meetings during the coronavirus outbreak but interacting with coworkers does prove somewhat difficult when behind a webcam.

This is why HTC has announced that the beta version of its remote collaboration and meeting platform for VR, VIVE Sync will be available free of charge for businesses and remote employees during the pandemic.

VIVE Sync, from first-party developer 2 Bears Studio and HTC, supports up to 30 attendees simultaneously and features full body tracking so that participant's personally created avatars can communicate using their actual body language. 

The platform also supports Tobii eye tracking, which is embedded in headsets such as the VIVE Pro Eye, for more natural lifelike interactions with virtual colleagues or clients.

VIVE Sync

Working with your company's files in VR is also easy as Sync integrates with Microsoft OneDrive and OneDrive for business and supports many popular file formats from PowerPoints to PDFs to videos.

However, one of the biggest advantages that VIVE Sync offers is the ability to work with 3D content in VR. Instead of looking at 3D models on a 2D screen as you would with other video conferencing services, Sync lets you bring them into your virtual space and review them together with your team. The software supports FBX and OBJ files, as well as Unity Asset Bundles, which makes it easy to upload, import and review all of your 3D assets.

If you and your team have access to VR headsets and have grown tired of staring at a screen all day long, you can test VIVE Sync out for yourself for free beginning on April 30.

https://ift.tt/2zCRm5Y

Final Fantasy 7 Remake Part 2: everything we know so far

If you've finished Final Fantasy 7 Remake, you may be wondering when Part 2 of the game will be releasing.

Final Fantasy 7 Remake is a re-imagining of classic '90s JRPG Final Fantasy 7. But, rather than releasing the remake as one single title, developer Square Enix has opted to release the remake as a series of games instead - with the first part releasing in April, 2020.

While Square Enix announced in November 2019 that development on Final Fantasy 7 Remake Part 2 has started, the company hasn't confirmed a release date for the second part of the game; and, unfortunately, we're expecting a wait of at least a few years.

While we wait, we've rounded up everything we know about Final Fantasy 7 Remake Part 2 so far, including news, rumors and what we're hoping to see in the second game.

Cut to the chase

  • What is it? The second part of the Final Fantasy 7 Remake
  • When can I play it? TBC
  • What can I play it on? TBC but likely PS4 and PS5
  • How many parts will Final Fantasy 7 Remake have? This hasn't been confirmed

Final Fantasy 7 Remake Part 2 release date

Final Fantasy 7 Remake

While we know that Square Enix has already started work on Final Fantasy 7 Remake Part 2, the developer hasn't confirmed when it will release. But it looks like it'll be a while before we get to play it. 

Final Fantasy 7 Remake didn't release until five years after it was announced. However, we're not expecting another five year wait for part 2 as Square Enix has now built the foundation of the game. In addition, a a Square Enix representative told IGN that "the development team is planning the volume of content for the second part of the series, and that the team anticipates that the development of the second game will be more efficient".

While we don't think we'll be waiting for not waiting as long as five years, it will definitely be a few years before we see the second part of the Final Fantasy 7 Remake.

Square Enix has previously compared Final Fantasy 7 Remake to Final Fantasy 13 - which released (essentially) in three parts, with roughly a two year gap between each of the entries. If Final Fantasy 7 Remake is going to be anything like that, then we're looking at around a two year wait until part 2 - meaning we may not see it until at least 2022.

Final Fantasy 7 Remake Part 2 news and rumors

Final Fantasy 7 Remake

Production has already started
In November 2019, director Tetsuya Nomura announced that work on Final Fantasy 7 Part 2 has already started.

"We’ve already begun working on the next one as well, but I’m confident that playing through this title will expand your expectations just like the world that extends beyond Midgar," Nomura said.

Hints in Final Fantasy Remake about what's coming next
In an interview with Famitsu (translated by DualShockers) Final Fantasy 7 Remake producer, Yoshinori Kitase, teased that there are hints in the game that allude to what may happen in the the second part.

"With this first game, we showed how there is great potential for the future, and we included many hints regarding what’s coming next," Kitase said. "I’m looking forward to seeing the fans’ theories on social media regarding what could happen now."

Final Fantasy 7 Remake Part 2: what we want to see

Final Fantasy 7 Remake

https://ift.tt/3bQ9qaZ

Twitter Q1: sales up 3% to $808M as it swigs to a loss on COVID-19, mDAUS hit record 166M

Despite traffic for many online properties being at an all-time high, advertising has fallen off a cliff because of the downturn in consumer activity outside the home and the wider economic pressures resulting from the COVID-19 pandemic. And today, Twitter reported quarterly earnings that bore this trend out.

The ad-based social networking and media company said that in Q1 it made $808 million in revenues, actually up 3% on a year ago, with monetizable daily active users (Twitter’s own metric for measuring its audience) grew 24% to 166 million, an all-time high, adding 14 million average mDAUs since Q4 (152 million) and 32 million since Q1 of last year (134 million).

However, operating income for the quarter swung to a loss of $7 million, working out to a net margin of -1% and diluted EPS of -$0.01.

Analysts had expected, on average, to see $775.96 million in revenues on earnings per share of $0.10, so Twitter beat on sales, and missed on earnings. (Note: Twitter’s analyst consensus, provided to journalists, was a little different and painted a more positive picture: it noted average EPS expectations were -$0.02 on sales of $776 million, with expectations of mDAUs at 164 million. Twitter says that its figures are based on non-GAAP numbers, but even on GAAP EPS Twitter’s actual EPS is a beat on consensus of -$0.02.)

Times have really changed whichever way you look at it. In the same quarter a year ago, Twitter reported sales of $787 million, up 18%; net income of $191 million; and diluted EPS of $0.37.

“In this difficult time, Twitter’s purpose is proving more vital than ever,” said CEO Jack Dorsey in a statement. “We are helping the world stay informed, and providing a unique way for people to come together to help or simply entertain and remind one another of our connections. We’ve delivered our strongest ever year over year mDAU growth. Public conversation can help the world learn faster, solve common problems, and realize we’re all in this together. Our task now is to make sure we retain that connection over the long term with the many people new to Twitter.”

The company said that the quarter played out in “two distinct periods”, January through early March, which largely performed as expected, it said, and eearly March through the end of the quarter, “when the pandemic became global.”

None of this should come as a surprise. Twitter itself announced more than a month ago that it was removing its own financial guidance because of the instability of its business due to COVID-19 — noting only that it would be lower than expected:

“While the near-term financial impact of this pandemic is rapidly evolving and difficult to measure, based on current visibility, the company expects Q1 revenue to be down slightly on a year-over-year basis,” it wrote at the time. “Twitter also expects to incur a GAAP operating loss, as reduced expenses resulting from COVID-19 disruption are unlikely to fully offset the revenue impact of the pandemic in Q1.”

It did point out one bright spot, which is that it is picking up many more users because of increased “conversation about COVID-19 as well as ongoing product improvements.” Then, it said that quarter-to-date average total mDAU was around 164 million, up 23% from 134 million in Q1 2019 and up 8% from 152 million in Q4 2019.

Generally, Twitter’s fortunes this quarter are in line with results from Alphabet/Google and Facebook, which also reported earnings this week that reflect the impact of reduced advertising revenues due to fallout from the the public health crisis.

But even without the impact of COVID-19 on Twitter’s primary business of advertising, the company had been facing a tough time leading into the quarter. Like eBay, Twitter has been the subject of activist investor activity pushing for leadership and operational changes to improve growth and profitability. (Coincidentally, the same activist investor, Elliott, has been behind both efforts.) Unlike eBay, however, Twitter has managed to keep its CEO in place — co-founder Jack Dorsey — but has had to concede board seats as part of a wider financing package and strategy to refocus the business. There may be questions on the call today to see if all of that has been put on ice given how other factors are now in play.

One outcome from the deal it had cut with investors was to provide more actionable plans that translated to growth and profit, and on that front at least Twitter is playing ball.

It notes that it has “shifted resources and priorities to increase focus on our revenue products, particularly performance ads beginning with MAP [mobile application promotion ads], with the goal of accelerating our long-term roadmap.” This has included an ad server rebuild that should be finished by the end of Q2 to implement microservices architecture for more efficiency and to make it easier to make changes on the fly. It’s also implementing direct response advertising, also with the aim of adding new features that it can charge advertisers for.

We have increased our focus and the relative prioritization of our revenue products, and will shift and add product and engineering resources as practical to increase our pace of execution on this critical work,” it noted in the earnings letter.

Breaking out some specific numbers, advertising accounted for the lion’s share of sales at $682 million, with data licensing making up much of the remainder. US revenues were $468 million, up 8% year-over-year, while international was at $339 million, down 4%.

No layoffs announced (not yet) but as with others like Spotify, Twitter is putting a hold on hiring. The company had committed to increase headcount this year by at least 20% (alongside its CEO relocating to Africa temporarily and many other optimistic plans) but this is now being slowed down — to what extent, it did not say, but it did note that 2020 total expense growth would now be “considerably less” than the 20% it had projected.

More to come.



https://ift.tt/2zEqi6o

HTC has launched a free VR rival to Zoom and Teams

Businesses around the world have turned to video conferencing software such as Zoom or Microsoft Teams as a means to hold meetings during the coronavirus outbreak but interacting with coworkers does prove somewhat difficult when behind a webcam.

This is why HTC has announced that the beta version of its remote collaboration and meeting platform for VR, VIVE Sync will be available free of charge for businesses and remote employees during the pandemic.

VIVE Sync, from first-party developer 2 Bears Studio and HTC, supports up to 30 attendees simultaneously and features full body tracking so that participant's personally created avatars can communicate using their actual body language. 

The platform also supports Tobii eye tracking, which is embedded in headsets such as the VIVE Pro Eye, for more natural lifelike interactions with virtual colleagues or clients.

VIVE Sync

Working with your company's files in VR is also easy as Sync integrates with Microsoft OneDrive and OneDrive for business and supports many popular file formats from PowerPoints to PDFs to videos.

However, one of the biggest advantages that VIVE Sync offers is the ability to work with 3D content in VR. Instead of looking at 3D models on a 2D screen as you would with other video conferencing services, Sync lets you bring them into your virtual space and review them together with your team. The software supports FBX and OBJ files, as well as Unity Asset Bundles, which makes it easy to upload, import and review all of your 3D assets.

If you and your team have access to VR headsets and have grown tired of staring at a screen all day long, you can test VIVE Sync out for yourself for free beginning on April 30.

https://ift.tt/2zCRm5Y

Final Fantasy 7 Remake Part 2: everything we know so far

If you've finished Final Fantasy 7 Remake, you may be wondering when Part 2 of the game will be releasing.

Final Fantasy 7 Remake is a re-imagining of classic '90s JRPG Final Fantasy 7. But, rather than releasing the remake as one single title, developer Square Enix has opted to release the remake as a series of games instead - with the first part releasing in April, 2020.

While Square Enix announced in November 2019 that development on Final Fantasy 7 Remake Part 2 has started, the company hasn't confirmed a release date for the second part of the game; and, unfortunately, we're expecting a wait of at least a few years.

While we wait, we've rounded up everything we know about Final Fantasy 7 Remake Part 2 so far, including news, rumors and what we're hoping to see in the second game.

Cut to the chase

  • What is it? The second part of the Final Fantasy 7 Remake
  • When can I play it? TBC
  • What can I play it on? TBC but likely PS4 and PS5
  • How many parts will Final Fantasy 7 Remake have? This hasn't been confirmed

Final Fantasy 7 Remake Part 2 release date

Final Fantasy 7 Remake

While we know that Square Enix has already started work on Final Fantasy 7 Remake Part 2, the developer hasn't confirmed when it will release. But it looks like it'll be a while before we get to play it. 

Final Fantasy 7 Remake didn't release until five years after it was announced. However, we're not expecting another five year wait for part 2 as Square Enix has now built the foundation of the game. In addition, a a Square Enix representative told IGN that "the development team is planning the volume of content for the second part of the series, and that the team anticipates that the development of the second game will be more efficient".

While we don't think we'll be waiting for not waiting as long as five years, it will definitely be a few years before we see the second part of the Final Fantasy 7 Remake.

Square Enix has previously compared Final Fantasy 7 Remake to Final Fantasy 13 - which released (essentially) in three parts, with roughly a two year gap between each of the entries. If Final Fantasy 7 Remake is going to be anything like that, then we're looking at around a two year wait until part 2 - meaning we may not see it until at least 2022.

Final Fantasy 7 Remake Part 2 news and rumors

Final Fantasy 7 Remake

Production has already started
In November 2019, director Tetsuya Nomura announced that work on Final Fantasy 7 Part 2 has already started.

"We’ve already begun working on the next one as well, but I’m confident that playing through this title will expand your expectations just like the world that extends beyond Midgar," Nomura said.

Hints in Final Fantasy Remake about what's coming next
In an interview with Famitsu (translated by DualShockers) Final Fantasy 7 Remake producer, Yoshinori Kitase, teased that there are hints in the game that allude to what may happen in the the second part.

"With this first game, we showed how there is great potential for the future, and we included many hints regarding what’s coming next," Kitase said. "I’m looking forward to seeing the fans’ theories on social media regarding what could happen now."

Final Fantasy 7 Remake Part 2: what we want to see

Final Fantasy 7 Remake

https://ift.tt/3bQ9qaZ

HTC has launched a free VR rival to Zoom and Teams

Businesses around the world have turned to video conferencing software such as Zoom or Microsoft Teams as a means to hold meetings during the coronavirus outbreak but interacting with coworkers does prove somewhat difficult when behind a webcam.

This is why HTC has announced that the beta version of its remote collaboration and meeting platform for VR, VIVE Sync will be available free of charge for businesses and remote employees during the pandemic.

VIVE Sync, from first-party developer 2 Bears Studio and HTC, supports up to 30 attendees simultaneously and features full body tracking so that participant's personally created avatars can communicate using their actual body language. 

The platform also supports Tobii eye tracking, which is embedded in headsets such as the VIVE Pro Eye, for more natural lifelike interactions with virtual colleagues or clients.

VIVE Sync

Working with your company's files in VR is also easy as Sync integrates with Microsoft OneDrive and OneDrive for business and supports many popular file formats from PowerPoints to PDFs to videos.

However, one of the biggest advantages that VIVE Sync offers is the ability to work with 3D content in VR. Instead of looking at 3D models on a 2D screen as you would with other video conferencing services, Sync lets you bring them into your virtual space and review them together with your team. The software supports FBX and OBJ files, as well as Unity Asset Bundles, which makes it easy to upload, import and review all of your 3D assets.

If you and your team have access to VR headsets and have grown tired of staring at a screen all day long, you can test VIVE Sync out for yourself for free beginning on April 30.

https://ift.tt/2zCRm5Y

Final Fantasy 7 Remake Part 2: everything we know so far

If you've finished Final Fantasy 7 Remake, you may be wondering when Part 2 of the game will be releasing.

Final Fantasy 7 Remake is a re-imagining of classic '90s JRPG Final Fantasy 7. But, rather than releasing the remake as one single title, developer Square Enix has opted to release the remake as a series of games instead - with the first part releasing in April, 2020.

While Square Enix announced in November 2019 that development on Final Fantasy 7 Remake Part 2 has started, the company hasn't confirmed a release date for the second part of the game; and, unfortunately, we're expecting a wait of at least a few years.

While we wait, we've rounded up everything we know about Final Fantasy 7 Remake Part 2 so far, including news, rumors and what we're hoping to see in the second game.

Cut to the chase

  • What is it? The second part of the Final Fantasy 7 Remake
  • When can I play it? TBC
  • What can I play it on? TBC but likely PS4 and PS5
  • How many parts will Final Fantasy 7 Remake have? This hasn't been confirmed

Final Fantasy 7 Remake Part 2 release date

Final Fantasy 7 Remake

While we know that Square Enix has already started work on Final Fantasy 7 Remake Part 2, the developer hasn't confirmed when it will release. But it looks like it'll be a while before we get to play it. 

Final Fantasy 7 Remake didn't release until five years after it was announced. However, we're not expecting another five year wait for part 2 as Square Enix has now built the foundation of the game. In addition, a a Square Enix representative told IGN that "the development team is planning the volume of content for the second part of the series, and that the team anticipates that the development of the second game will be more efficient".

While we don't think we'll be waiting for not waiting as long as five years, it will definitely be a few years before we see the second part of the Final Fantasy 7 Remake.

Square Enix has previously compared Final Fantasy 7 Remake to Final Fantasy 13 - which released (essentially) in three parts, with roughly a two year gap between each of the entries. If Final Fantasy 7 Remake is going to be anything like that, then we're looking at around a two year wait until part 2 - meaning we may not see it until at least 2022.

Final Fantasy 7 Remake Part 2 news and rumors

Final Fantasy 7 Remake

Production has already started
In November 2019, director Tetsuya Nomura announced that work on Final Fantasy 7 Part 2 has already started.

"We’ve already begun working on the next one as well, but I’m confident that playing through this title will expand your expectations just like the world that extends beyond Midgar," Nomura said.

Hints in Final Fantasy Remake about what's coming next
In an interview with Famitsu (translated by DualShockers) Final Fantasy 7 Remake producer, Yoshinori Kitase, teased that there are hints in the game that allude to what may happen in the the second part.

"With this first game, we showed how there is great potential for the future, and we included many hints regarding what’s coming next," Kitase said. "I’m looking forward to seeing the fans’ theories on social media regarding what could happen now."

Final Fantasy 7 Remake Part 2: what we want to see

Final Fantasy 7 Remake

https://ift.tt/3bQ9qaZ

B2B challenger bank Finom raises $7M Seed from Target Global and General Catalyst

Just as challenger banks have appeared in the B2C space, so to have B2B startup banks aimed small businesses, among them startups like Qonto (Fr), Tide (UK), Penta (GER) and CountingUp (UK).

Today another such firm, Finom, has closed a €6.5m ($7M) seed funding round led by Target Global, with participation from General Catalyst. Further investors include FJ Labs, Raisin founders Tamaz Georgadze, Frank Freund and Michael Stephan, and Ilya Kondrashov, the founder of MarketFinance.

The company will primarily use the fresh capital to develop its banking product, and to expand further into Italy, France and Germany in the summer of 2020.

Finom puts accounting, financial management and banking functions for early-stage businesses and SMEs into one ‘mobile-first’ product. Businesses can set up an online account, with accounts payable and account receivable from both the app and the site in fairly short order. The company was started by the team that also launched Modulbank, ‘neobank’ for SMEs in Russia.

Konstantin Stiskin, co-founder of Finom, told Techcrunch: “The EU SME banking market size is more than €100bn. But according to McKinsey research, European entrepreneurs spend 74% of their time on non-core activities and pay for expensive and inconvenient products. Our goal is to enable small businesses in Europe to become more efficient and to thrive.”

He added: “We are not just a card with an account. We aim to be a foundation for SME’s and their everyday business, covering banking, accounting and financial management within one product.

Finom is now live in Italy, starting with e-invoicing, which allowed it to gain market knowledge and collect the data for accounting/payments and lending. The next countries to be launched will be France and Germany.

Mike Lobanov, General Partner and COO at Target Global said: “At Target Global we are great believers in the SME segment… The team of exceptional entrepreneurs standing behind Finom shares our view, and has already built a new standard for offering financial services to SMEs.”

Although Target Global is headquartered in Berlin, it has more than €800m in assets under management, with offices in London, Tel Aviv and Barcelona. Poortfolio includes companies such as Auto1, Delivery Hero, Omio (formerly GoEuro), TravelPerk, Rapyd and WeFox.

https://ift.tt/3aOFvPd

Biloba lets you chat with a doctor if you have questions about your children

Meet Biloba, a French startup that wants to leverage tech to make it easier to keep your children healthy. The company recently launched a new mobile app that lets you chat with a doctor whenever you want between 8 AM and 8 PM. This way, if you have questions about your kids, you can get a quick answer.

Of course, a text conversation will never replace a visit to the pediatrician. But chances are you have a ton of questions, especially if you’re a first-time parent. Instead of browsing obscure discussion forums, you can go straight to a doctor.

Biloba isn’t working with pediatricians specifically. The company is also partnering with nurses and general practitioners. Eventually, the service is going to cost €10 per month but the company is waving fees during the lockdown.

After just three weeks, the startup managed to attract 4,000 users with around 200 conversations per day. Compared to other telemedicine services in France, such as Doctolib, Biloba doesn’t rely on video consultation. This way, it’ll be easier to deal with a large influx of new patients even with a small group of partner doctors.

The subscription business model is interesting for multiple reasons. First, Biloba isn’t covered by the French national healthcare system. In France, patients only get reimbursed if the doctor knows you already. That restriction has been lifted during the lockdown but it’s probably just a temporary lift.

Many parents probably don’t want to pay €120 per year to chat with a doctor when they could pay €0 through the national healthcare system. But if you can afford it, the barrier to medical advice becomes much lower.

Biloba previously released a vaccine reminder app that lets you enter information about your child’s vaccines and get reminders when the next scheduled vaccine is due.

https://ift.tt/3bOgCog

Index and Credo lead a $2.75M seed in anti-fraud tech, Resistant AI

Prague based Resistant AI has nabbed a $2.75M seed round. The security startup’s machine learning technology is designed to be deployed on top of AI systems used for financial decision making to protect customers in markets such as financial services and ecommerce from attacks such as targeted manipulation, adversarial machine learning and advanced fraud.

The seed round was co-led by Index Ventures (Jan Hammer) and Credo Ventures (Ondrej Bartos and Vladislav Jez). Seedcamp also participating, along with Daniel Dines, CEO of UiPath; Michal Pechoucek, CTO of Avast and other unnamed angel investors. Bartos joins the board of directors on behalf of the investors.

The startup sells an additional layer of protection that’s specifically designed for tightening security around automated functions such as credit risk scoring and anti-money laundering by using tech to detect fake documents that feed such systems. Its tech is also aimed at uncovering suspicious patterns of transactions which might indicate a strategic attack on the model itself or an attempt to copy sensitive data.

“Historically, all systems that make high-value financial decisions become targeted. This is already happening with the automated systems deployed by our fintech and financial customers and we are here to protect them,” said Martin Rehak, founder and CEO, in a statement.

The seed round is Resistant AI’s first tranche of external funding, with the founders bootstrapping the company since starting up in February 2019.

“We have onboarded the first customers in 2019 and the funding will help us scale our sales organisation to meet the rising demand from banks and fintechs,” Rehak told us. “We are protecting the AI&ML systems used in financial automation from manipulation or misuse by smart attackers.”

Resistant AI has two products it offers its customers at this stage: First, document inspection. It offers a machine learning system that’s designed to flag and reject “malicious documents” submitted for automated processing. “Bank statements, payslips, invoices, purchase orders and KYC documents submitted to fintechs and banks are frequently manipulated or completely falsified,” explained Rehak. “Resistant Documents, our first service, identifies and rejects the suspicious or malicious inputs.”

A second offering — Resistant Transactions — applies AI to spot problematic transaction patterns.

“We work with the fact that most attacks on AI systems require extensive interaction to discover the vulnerability,” he said. “Our system is unique by inspecting all the customer queries (which can take form or payments, money transfers or credit applications assessed by the system we protect) in context of similar queries. By looking at the stream of queries statistically, we can recognise and block the attacks that seek to steal the information embodied in the model (information stealing) or, worse, aim to nudge the system into making the wrong decision by exploiting an existing bias in the system.”

Resistant AI isn’t breaking out customer numbers yet but Rehak said it onboarded its first customers last year. “The funding will help us scale our sales organisation to meet the rising demand from banks and fintechs,” he added, saying also that it will be spending on building out product features and extending functionality, as well as on beefing up the sales and go-to-market team.

“Right now, our target customers are financial and fintech startups, as well as other companies deploying the automated process (both software and RPA) in their financial processes,” he added. “The financial systems are our current focus, but the attacks on machine learning are relevant in many other areas: process automation, e-commerce, manipulation of ‘trend detection’ algorithms in social media and other opportunities.”

It’s using a SaaS model — preferring a value approach to pricing, per Rehak. “Our problem and approach is new, and we feel that the value pricing model aligns the incentives between us and the customer in the optimal way,” he said on that.

Asked who he sees as the main competitors for the business, he cited Google Brain plus the tech giant’s activities in adversarial machine learning.

The majority of work in this area is currently done in-house by the large tech companies building their own proprietary systems — such as Google and Microsoft, he added.

Other competitors he mentioned were Inpher, which is enabling machine learning on encrypted data; Sentilink, which is doing detection of synthetic identities in the US; and Bullwall (Denmark) and YC-backed Inscribe (US/Ireland) which are focused on document forgery.

Resistant AI’s founders have a background in machine learning applied to cyber security problems having founded Cognitive Security, an earlier startup which they subsequently sold to Cisco in 2013. Over some 12 years working in the security industry Rehak said they saw how attackers targeting AI systems were getting increasingly sophisticated in avoiding detection — which gave them the idea for their latest business.

Commenting on the seed funding in a statement, Jan Hammer, general partner at Index Ventures, added: “Automation, efficiency and reliability are cornerstones of financial innovation. As machine learning takes more and more nuanced financial decisions, it needs to be protected. And this is not true only in finance, but the attacks will rapidly spread to other domains as well. More of our activity today takes place online, a trend accelerated by COVID-19, and one we believe will last. With criminals ready to take advantage of every vulnerability, the need for solutions such as those from Resistant AI has never been greater.”

https://ift.tt/2xhUhAe