Thursday, 24 April 2014

Unreal Engine 4.1 update to give dev support for PS4, Xbox One and SteamOS

Unreal Engine 4.1 update to give dev support for PS4, Xbox One and SteamOS

Remember a time when Sony hated Microsoft and Steam OS seemed like a gamble without solid development support? Oh yeah! That was like, one week ago.


Well those walls may soon fall down thanks to an incoming update to the Unreal Engine that will offer its source code directly to PS4 and Xbox One developers.


Developers who subscribed to Unreal's $19 per month plan that debuted at GDC this year and who are members of the ID@XBOX program or conversely, registered PlayStation developers, will receive source code at no extra cost.


Also part of the update was support for SteamOS and Linux. This still requires a Windows machine or Mac to run the actual development kit and a Steam Controller to test the finished product, but the update makes completed games quicker and easier to port to the open-source platforms.


It's like Ice Cube once sang, "Today was a good day."


Whatchu talkin' 'bout, Willis?


This doesn't sound like much to us non-coding folks, but this will actually radically improve the development world and should - really emphasizing the word "should" here – increase the speed at which games are made for these platforms.


Giving developers direct access to Unreal's PS4 and Xbox One source code will make modifying the important aspects of games (things like in-game physics, lighting, and animation) unimaginably easier.


Interested in working on building your own game? The Unreal Engine's a powerful, now cost-effective way to start ($19 a month is crazy for a development kit as feature-rich as the UDK). The catch? Be prepared to sacrifice 5% of your earnings to the guys at Epic to fund Gears of War 4.


I develop, you can too


It's long been known that retail Xbox One systems may double as development kits – a far cry from the Xbox 360 days where owning a testing environment was a complete hassle – but this announcement could be a precursor for the Big M to make a formal announcement and instructions how to do it at this year's E3.


It's a bit of a stretch, but crazier things have happened.
















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